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Quaternion.Euler

static function Euler(x: float, y: float, z: float): Quaternion;
static Quaternion Euler(float x, float y, float z);
static def Euler(x as float, y as float, z as float) as Quaternion

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(0, 30, 0);

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public rotation as Quaternion = Quaternion.Euler(0, 30, 0)

static function Euler(euler: Vector3): Quaternion;
static Quaternion Euler(Vector3 euler);
static def Euler(euler as Vector3) as Quaternion

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(Vector3(0, 30, 0));

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0))

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