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static function SetFloat(key: string, value: float): void;
static void SetFloat(string key, float value);
static def SetFloat(key as string, value as float) as void


Sets the value of the preference identified by key.

	PlayerPrefs.SetFloat("Player Score", 10.0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        PlayerPrefs.SetFloat("Player Score", 10.0F);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		PlayerPrefs.SetFloat('Player Score', 10.0F)