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static function GetFloat(key: string, defaultValue: float = 0.0F): float;
static float GetFloat(string key, float defaultValue = 0.0F);
static def GetFloat(key as string, defaultValue as float = 0.0F) as float


Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

	print (PlayerPrefs.GetFloat("Player Score"));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(PlayerPrefs.GetFloat("Player Score"));
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(PlayerPrefs.GetFloat('Player Score'))

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