Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.systemLanguage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

static var systemLanguage: SystemLanguage;
static SystemLanguage systemLanguage;
static systemLanguage as SystemLanguage

Description

The language the user's operating system is running in.

You can use this to automatically pick a localization for your content based on the user's system language.

	// Prints to a guiText the actual language that the system is using.
	guiText.text = Application.systemLanguage.ToString();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        guiText.text = Application.systemLanguage.ToString();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		guiText.text = Application.systemLanguage.ToString()