Transform.worldToLocalMatrix
var worldToLocalMatrix: Matrix4x4;
Matrix4x4 worldToLocalMatrix;
worldToLocalMatrix as Matrix4x4
Description

Matrix that transforms a point from world space into local space (Read Only).

If you're not familiar with using matrices for coordinate transformations, use Transform.InverseTransformPoint instead.

IMPORTANT: If you're setting shader parameters you MUST use Renderer.worldToLocalMatrix instead.