Transform.localToWorldMatrix
var localToWorldMatrix: Matrix4x4;
Matrix4x4 localToWorldMatrix;
localToWorldMatrix as Matrix4x4
Description

Matrix that transforms a point from local space into world space (Read Only).

If you're not familiar with using matrices for coordinate transformations, use Transform.TransformPoint instead.

IMPORTANT: If you're setting shader parameters you MUST use Renderer.localToWorldMatrix instead.