Time.timeSinceLevelLoad
static var timeSinceLevelLoad: float;
static float timeSinceLevelLoad;
static timeSinceLevelLoad as float
Description

The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.

	// Sets the gui text to the time it took the player to complete the level
	function PlayerCompletedGame() {
		guiText.text = Time.timeSinceLevelLoad.ToString();
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void PlayerCompletedGame() {
        guiText.text = Time.timeSinceLevelLoad.ToString();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def PlayerCompletedGame() as void:
		guiText.text = Time.timeSinceLevelLoad.ToString()