TextMesh.text
var text: string;
string text;
text as string
Description

The text that is displayed.

	// Set the text of the attached Text mesh
	GetComponent(TextMesh).text = "Hello World";
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        GetComponent<TextMesh>().text = "Hello World";
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		GetComponent[of TextMesh]().text = 'Hello World'