Terrain.SetNeighbors
SetNeighbors(left: Terrain, top: Terrain, right: Terrain, bottom: Terrain): void;
void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom);
def SetNeighbors(left as Terrain, top as Terrain, right as Terrain, bottom as Terrain) as void
Description

Lets you setup the connection between neighboring Terrains.

This ensures LOD matches up on neighboring terrains. Note that it is not enough to call this function on one Terrain, you need to set the neighbors of each terrain.