RenderTexture.isVolume
var isVolume: bool;
bool isVolume;
isVolume as bool
Description

If enabled, this Render Texture will be used as a Texture3D.

Volumetric render textures currently only work on DirectX 11. You can render into them using "random access writes" from a pixel shader or a compute shader.

See Also: volumeDepth, enableRandomWrite.