Ray.GetPoint
GetPoint(distance: float): Vector3;
Vector3 GetPoint(float distance);
def GetPoint(distance as float) as Vector3
Description

Returns a point at distance units along the ray.

	var r : Ray;
	print( r.GetPoint (10) ); // a point 10 units along the ray
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Ray r;
    void Example() {
        print(r.GetPoint(10));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public r as Ray

	def Example() as void:
		print(r.GetPoint(10))