PhysicMaterial.PhysicMaterial
PhysicMaterial()
PhysicMaterial();
def PhysicMaterial()
Description

Creates a new material.

It is usually easier to just use collider.material and modify the attached material directly.
	// Creates a new material and attaches it

function Start () { var material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        PhysicMaterial material = new PhysicMaterial();
        material.dynamicFriction = 1;
        collider.material = material;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		material as PhysicMaterial = PhysicMaterial()
		material.dynamicFriction = 1
		collider.material = material

PhysicMaterial(name: string)
PhysicMaterial(string name);
def PhysicMaterial(name as string)
Description

Creates a new material named name.

	// Creates a new material attaches and attaches it

function Start () { var material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        PhysicMaterial material = new PhysicMaterial("New Material");
        material.dynamicFriction = 1;
        collider.material = material;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		material as PhysicMaterial = PhysicMaterial('New Material')
		material.dynamicFriction = 1
		collider.material = material