ParticleSystem.IsAlive
IsAlive(withChildren: bool = true): bool;
bool IsAlive(bool withChildren = true);
def IsAlive(withChildren as bool = true) as bool
Parameters

withChildren Check all child particle systems as well.
Returns
bool True if the particle system is still "alive", false if the particle system is done emitting particles and all particles are dead.
Description

Does the system have any live particles (or will produce more)?

	// Auto destruct script that can be added to the root particle system
	// of a particle effect. It will destroy the gameobject and its children.
	
	using UnityEngine;

public class AutoDestructParticleSystem : MonoBehaviour { void LateUpdate () { if (!particleSystem.IsAlive()) Object.Destroy (this.gameObject); } }