ParticleEmitter.rndRotation
var rndRotation: bool;
bool rndRotation;
rndRotation as bool
Description

If enabled, the particles will be spawned with random rotations.

	particleEmitter.rndRotation = true;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        particleEmitter.rndRotation = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		particleEmitter.rndRotation = true