OcclusionArea.center
var center: Vector3;
Vector3 center;
center as Vector3
Description

Center of the occlusion area relative to the transform.

	// Sets the center of the occlusion area to the center of the transform

@script RequireComponent(OcclusionArea)

transform.GetComponent(OcclusionArea).center = Vector3.zero;
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(OcclusionArea))]
public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<OcclusionArea>().center = Vector3.zero;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(OcclusionArea))]
public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of OcclusionArea]().center = Vector3.zero