NetworkView.viewID
var viewID: NetworkViewID;
NetworkViewID viewID;
viewID as NetworkViewID
Description

The ViewID of this network view.

	function OnNetworkInstantiate (info : NetworkMessageInfo) {
		var networkViews : NetworkView[] = GetComponents(NetworkView);
		Debug.Log("New prefab network instantiated with views - ");
		for (var view : NetworkView in networkViews)
			Debug.Log("- " + view.viewID);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnNetworkInstantiate(NetworkMessageInfo info) {
        NetworkView[] networkViews = GetComponents<NetworkView>();
        Debug.Log("New prefab network instantiated with views - ");
        foreach (NetworkView view in networkViews) {
            Debug.Log("- " + view.viewID);
        }
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnNetworkInstantiate(info as NetworkMessageInfo) as void:
		networkViews as (NetworkView) = GetComponents[of NetworkView]()
		Debug.Log('New prefab network instantiated with views - ')
		for view as NetworkView in networkViews:
			Debug.Log(('- ' + view.viewID))