NetworkView.owner
var owner: NetworkPlayer;
owner as NetworkPlayer
Description

The NetworkPlayer who owns this network view.

	function OnNetworkInstantiate (info : NetworkMessageInfo) {
		if (!networkView.isMine)
			Debug.Log("New object instantiated by " + networkView.owner);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnNetworkInstantiate(NetworkMessageInfo info) {
        if (!networkView.isMine)
            Debug.Log("New object instantiated by " + networkView.owner);
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnNetworkInstantiate(info as NetworkMessageInfo) as void:
		if not networkView.isMine:
			Debug.Log(('New object instantiated by ' + networkView.owner))