Network.OnConnectedToServer()
Description

Called on the client when you have successfully connected to a server.

	function OnConnectedToServer() {
		Debug.Log("Connected to server");
		// Send local player name to server ...
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnConnectedToServer() {
        Debug.Log("Connected to server");
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnConnectedToServer() as void:
		Debug.Log('Connected to server')