JointMotor.targetVelocity
var targetVelocity: float;
float targetVelocity;
targetVelocity as float
Description

The motor will apply a force up to force to achieve targetVelocity.

	// Achieve 10 m/s.
	hingeJoint.motor.targetVelocity = 10;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        hingeJoint.motor.targetVelocity = 10;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		hingeJoint.motor.targetVelocity = 10