Hashtable.Remove(object)
Description

Removes the element with the specified key from the Hashtable.

// Creates a Hashtable with two values and removes one

var h : Hashtable; h = new Hashtable(); h.Add("1","one"); h.Add("2","two"); h.Remove("1"); Debug.Log(h.Count);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Hashtable h;
    void Example() {
        h = new Hashtable();
        h.Add("1", "one");
        h.Add("2", "two");
        h.Remove("1");
        Debug.Log(h.Count);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public h as Hashtable

	def Example() as void:
		h = Hashtable()
		h.Add('1', 'one')
		h.Add('2', 'two')
		h.Remove('1')
		Debug.Log(h.Count)