GUIStyle.margin
var margin: RectOffset;
RectOffset margin;
margin as RectOffset
Description

The margins between elements rendered in this style and any other GUI elements.

This only has effect when using automatic layout (See Also: GUILayout).
	// Prints the left, right, top and down values of the GUIStyle margin

private var rctOff : RectOffset;

function OnGUI() { rctOff = GUI.skin.button.margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    private RectOffset rctOff;
    void OnGUI() {
        rctOff = GUI.skin.button.margin;
        Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right);
        Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	private rctOff as RectOffset

	def OnGUI() as void:
		rctOff = GUI.skin.button.margin
		Debug.Log(((('Left: ' + rctOff.left) + ' Right: ') + rctOff.right))
		Debug.Log(((('Top: ' + rctOff.top) + ' Bottom: ') + rctOff.bottom))