GUIStyle.font
var font: Font;
Font font;
font as Font
Description

The font to use for rendering. If null, the default font for the current GUISkin is used instead.

	// Prints name of the font that button is using.

function OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        Debug.Log("Font name: " + GUI.skin.button.font.name);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		Debug.Log(('Font name: ' + GUI.skin.button.font.name))