EditorGUI.DrawTextureTransparent
static function DrawTextureTransparent(position: Rect, image: Texture, scaleMode: ScaleMode = ScaleMode.StretchToFill, imageAspect: float = 0): void;
static void DrawTextureTransparent(Rect position, Texture image, ScaleMode scaleMode = ScaleMode.StretchToFill, float imageAspect = 0);
static def DrawTextureTransparent(position as Rect, image as Texture, scaleMode as ScaleMode = ScaleMode.StretchToFill, imageAspect as float = 0) as void
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