Cubemap.Cubemap
Cubemap(size: int, format: TextureFormat, mipmap: bool)
Cubemap(int size, TextureFormat format, bool mipmap);
def Cubemap(size as int, format as TextureFormat, mipmap as bool)
Parameters

size Width/height of a cube face in pixels.
format Pixel data format to be used for the Cubemap.
mipmap Should mipmaps be created?
Description

Create a new empty cubemap texture.

The texture will be size on each side and can be created with or without mipmaps.

Usually you will want to set the colors of the texture after creating it, using SetPixel and Apply functions.
var texture: Cubemap;

function Start () { // Create a new Cubemap texture. texture = new Cubemap (128, TextureFormat.ARGB32, false); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Cubemap texture;
    void Start() {
        texture = new Cubemap(128, TextureFormat.ARGB32, false);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public texture as Cubemap

	def Start() as void:
		texture = Cubemap(128, TextureFormat.ARGB32, false)

See Also: SetPixel, Apply functions.