Color.operator /
static function operator /(a: Color, b: float): Color;
static Color operator /(Color a, float b);
static def operator /(a as Color, b as float) as Color
Description

Divides color a by the float b. Each color component is scaled separately.

	// white / 2 = gray
	var grayColor : Color = Color.white / 2;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Color grayColor = Color.white / 2;
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public grayColor as Color = (Color.white / 2)