CharacterController.radius
var radius: float;
float radius;
radius as float
Description

The radius of the character's capsule.

	// Set the controller radius to 0.3
	var controller : CharacterController;
	controller = GetComponent(CharacterController);
	controller.radius = 0.3;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public CharacterController controller;
    void Example() {
        controller = GetComponent<CharacterController>();
        controller.radius = 0.3F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public controller as CharacterController

	def Example() as void:
		controller = GetComponent[of CharacterController]()
		controller.radius = 0.3F