CapsuleCollider.direction
var direction: int;
int direction;
direction as int
Description

The direction of the capsule.

0 -> Capsule height is along the x-axis. 1 -> Capsule height is along the y-axis. 2 -> Capsule height is along the z-axis.
	// Make the capsule height be along the x-axis
	collider.direction = 0;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        collider.direction = 0;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		collider.direction = 0