AudioSource.timeSamples
var timeSamples: int;
int timeSamples;
timeSamples as int
Description

Playback position in PCM samples.

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

See Also: time variable.
	@script RequireComponent(AudioSource)

// Prints the elapsed time in samples the audio // source has been playing. // Press "Return" to start the song and see how the // time sample gets restarted.. function Update() { if(Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.timeSamples); }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class Example : MonoBehaviour {
    void Update() {
        if (Input.GetKeyDown(KeyCode.Return)) {
            audio.Stop();
            audio.Play();
        }
        Debug.Log(audio.timeSamples);
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class Example(MonoBehaviour):

	def Update() as void:
		if Input.GetKeyDown(KeyCode.Return):
			audio.Stop()
			audio.Play()
		Debug.Log(audio.timeSamples)