AudioSource.dopplerLevel
var dopplerLevel: float;
float dopplerLevel;
dopplerLevel as float
Description

Sets the Doppler scale for this AudioSource.

	function Start() {
		// Dont use doppler effects.
		audio.dopplerLevel = 0;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        audio.dopplerLevel = 0;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		audio.dopplerLevel = 0