AudioSource.bypassEffects
var bypassEffects: bool;
bool bypassEffects;
bypassEffects as bool
Description

Bypass effects (Applied from filter components or global listener filters).

	// Turn all the audio effects applied to this audio Listener off
	function Start() {
		audio.bypassEffects = false;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        audio.bypassEffects = false;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		audio.bypassEffects = false