AnimationState.enabled
var enabled: bool;
bool enabled;
enabled as bool
Description

Enables / disables the animation.

For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.
	// Enable the walk cycle
	animation["Walk"].enabled = true;
	animation["Walk"].weight = 1.0;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation["Walk"].enabled = true;
        animation["Walk"].weight = 1.0F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation['Walk'].enabled = true
		animation['Walk'].weight = 1.0F