Animation.clip
var clip: AnimationClip;
clip as AnimationClip
Description

The default animation.

	animation.Play(animation.clip.name);
	// Wait for the animation to have finished
	yield WaitForSeconds (animation.clip.length);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    IEnumerator Example() {
        animation.Play(animation.clip.name);
        yield return new WaitForSeconds(animation.clip.length);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as IEnumerator:
		animation.Play(animation.clip.name)
		yield WaitForSeconds(animation.clip.length)