Vertex Edit
Vertex Edit in Freehand mode provides a range of selection tools and techniques to reshape targeted areas of your model geometry, fix alignments, rotate vertex normals, and apply wind rigging to imported meshes.
Topic | Description |
---|---|
Select vertices to edit | Understand how to interact with the SpeedTree Modeler interface when you need to select vertices in the context of Vertex Edit. |
Locally edit the geometry of a branch | Move vertices to edit the mesh geometry in a specific area of a branch. |
Add wind rigging to a hero mesh | Add realistic wind animation to an imported hero mesh and edit vertices to fine-tune wind rigging. |
Vertex Edit properties | Get a detailed description of all properties and action buttons available in the Vertex Edit interface. |