SpeedTree
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    Vertex Edit

    Vertex Edit in Freehand mode provides a range of selection tools and techniques to reshape targeted areas of your model geometry, fix alignments, rotate vertex normals, and apply wind rigging to imported meshes.

    Topic Description
    Select vertices to edit Understand how to interact with the SpeedTree Modeler interface when you need to select vertices in the context of Vertex Edit.
    Locally edit the geometry of a branch Move vertices to edit the mesh geometry in a specific area of a branch.
    Add wind rigging to a hero mesh Add realistic wind animation to an imported hero mesh and edit vertices to fine-tune wind rigging.
    Vertex Edit properties Get a detailed description of all properties and action buttons available in the Vertex Edit interface.
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