SpeedTree
    Show / Hide Table of Contents

    Select vertices to edit

    Understand how to interact with the SpeedTree Modeler interface when you need to select vertices in the context of Vertex Edit.

    The vertex selection method and tools to use might depend on the type of edit you need to perform.

    Make a targeted vertex selection

    1. In the Property bar, select the Freehand mode, and in the Vertex section, select Edit.

    2. In the Tree window, click on one vertex you need to select.

    3. To add multiple vertices one by one to the selection, hold the Control/Command key and click on each additional vertex.

    Select a vertex area with the brush

    1. In the Property bar, select the Freehand mode, and in the Vertex section, select Edit.

    2. In the Tree window, press your keyboard space bar.
      The displayed white circle represents the selection brush size.

    3. Click and drag the brush over the vertex area you need to select.

    Additional resources

    • Vertex Edit properties
    • Locally edit the geometry of a branch
    • Add wind rigging to a hero mesh

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Make a targeted vertex selection
    • Select a vertex area with the brush
    • Additional resources
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.