Vertex Edit properties
Get a detailed description of all properties and action buttons available in the Vertex Edit interface.
To access the Vertex Edit properties, select a node in Freehand mode, and in the Vertex section, select Edit.
Vertex Edit
Property | Description | |
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Skin | Choose which skin of the selected node you want to work on, when the node has multiple skins. | |
Select | Select or deselect multiple vertices at once on the selected Skin. | |
All | Select all vertices of the skin. | |
Matching color | Select all vertices of the skin that are the same color as the vertices currently selected. This works only if the mesh includes vertex colors. | |
Clear | Deselect all the vertices currently selected. | |
Clear edits on selection | Remove all edits that you might have performed on the selected vertices. |
Brush
Set the properties and behaviors of the selection brush.
Note
To use the selection brush, in the Tree window, press your keyboard space bar.
Property | Description | |
---|---|---|
Size | Adjust the size of the vertex selection brush. | |
Soft-selection | Smoothly edit the neighbors of the selected vertices along with the selected vertices themselves. | |
Value | Adjust the size of the soft-selection area around the vertex selection. | |
Drop-down | Select the shape of the falloff curve to apply to the soft-selection area. This curve distributes the weight of the edit between the edge of the vertex selection (full edit) and the edge of the soft-selection area (no edit). | |
Ignore backfaces | Prevent the selection of vertices that fall within the brush but are on back-facing polygons. | |
Flow | Prevent the accidental selection of vertices when the brush jumps to a distant part of the mesh in a single stroke. |
Wind Rigging
Adjust the way your model animates in the wind based on its actual structure and the level of detail displayed.
Property | Description | |
---|---|---|
Spine | Manually assign or re-assign specific parts of a mesh with spines of your model to transfer wind animation data to the mesh. | |
Pick... | Assign a spine to the selected vertices. Use the Tree window to point out the spine. | |
Forget | Unassign the spine associated with the selected vertices. | |
Select verts | Reveal and select all vertices currently associated with a specific spine. Use the Tree window to point out the spine. | |
Make stationary | Force the selected vertices to remain stationary during wind animation. | |
Update lower LODs | Attempt to automatically transfer rigging data to lower LODs. This process might require manual corrections afterward. |