Vertex Edit properties
Adjust the Vertex Edit properties and use actions to select and edit vertices and manage wind rigging.
To access the Vertex Edit properties, select a node in Freehand mode, and in the Vertex section, select Edit.
Vertex Edit
Property | Description |
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Skin | Choose which skin of the selected node you want to work on, when the node has multiple skins. |
Select | Select or deselect multiple vertices at once on the selected Skin.
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Clear edits on selection | Remove all edits that you might have performed on the selected vertices. |
Brush
Set the properties and behaviors of the selection brush.
Note
To enable the brush, in the Tree window, hold your keyboard space bar.
Property | Description |
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Size | Adjust the size of the vertex selection brush. |
Soft-selection | Smoothly edit the neighbors of the selected vertices along with the selected vertices themselves.
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Ignore backfaces | Prevent the selection of vertices that fall within the brush but are on back-facing polygons. |
Flow | Prevent the accidental selection of vertices when the brush jumps to a distant part of the mesh in a single stroke. |
Wind Rigging
Adjust the way your model animates in the wind based on its actual structure and the level of detail displayed.
Property | Description |
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Spine | Manually assign or re-assign specific parts of a mesh with spines of your model to transfer wind animation data to the mesh.
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Make stationary | Force the selected vertices to remain stationary during wind animation. |
Update lower LODs | Attempt to automatically transfer rigging data to lower LODs. This process might require manual corrections afterward. |