Assets
Much of the modeling in SpeedTree is done with asset files that you import and use on the model.
The asset bars in the Modeler provide access to assets like textures and meshes. All asset bars have a common interface to add, remove, and apply assets to the model.
Topic | Description |
---|---|
Common asset settings | Learn about the general asset settings that appear in all asset bars. |
Materials Bar | Manage material assets, adjust their settings, and work with maps. |
Material Sets Bar | Manage material set assets and their settings. |
Meshes Bar | Set textures, colors, and other variables related to rendering. |
Displacement Bar | Manage displacement assets and their settings. |
Masks Bar | Manage mask assets and their settings. |