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    Common asset settings

    The asset bars have a common group with shared settings. Use these settings to add, edit, and organize assets.

    The **Bark** asset is shown. **Materials** is the common group at the top.

    Control Description
    The drag and drop button Drag and drop the asset onto the model.
    The dropdown menu Choose an asset.
    The manage assets button Add, remove, duplicate, rename, or reorder assets.
    The browse for assets button Open a file browser to choose a file to add as an asset.
    The clipboard button Copy and paste assets.

    Drag and drop

    Drag and drop is the easiest method to assign assets to parts of the tree.

    You can drag assets onto:

    • The generators in the Generation Editor
    • The actual parts of the tree in the Tree Window.

    When you drop an asset onto the tree in the Tree Window, the Modeler attempts to figure out what you want to replace. For instance, if a Leaf generator has three materials assigned, and you drop a different material onto one of those leaves in the Tree Window, then only that asset in the generator is replaced.

    If you drop an asset directly onto a generator with multiple assets already assigned, then all the assets are replaced with the one that you dropped. If you hold the ALT key while doing this, the asset will always be added to the end of the list, instead of replacing what is currently there.

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