Displacement Bar
The Displacement Bar lets you create displacement assets that can be used to displace the surface of branches, caps, and fronds.
Managing displacement assets
Adding, removing, changing the name, reordering, and applying displacement assets to the tree is done the same way for all of the assets. This process is described in Common Asset Settings.
Settings
Filename
The image file used as the displacement source. Use the browse and reload buttons to change or reload the image.
Channel
The channel source of the displacement map. This can be set to grayscale, red, green, blue, or alpha.
Smoothing
The smoothing parameter will blur on the displacement map to remove high-frequency changes. Often, a blurry displacement will work much better than one with tiny details.
Brightness
This parameter lets you raise or lower the brightness of the whole displacement map, effectively adjusting the offset of the final displacement.
Contrast
This parameter lets you increase the separation between light and dark parts of the displacement map.
Normalize
Rescale the texture data so that it uses the entire black to white range.