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    Displacement Bar

    The Displacement Bar lets you create displacement assets that can be used to displace the surface of branches, caps, and fronds.

    The Displacement Bar.

    Managing displacement assets

    Adding, removing, changing the name, reordering, and applying displacement assets to the tree is done the same way for all of the assets. This process is described in Common Asset Settings.

    Settings

    Filename

    The image file used as the displacement source. Use the browse and reload buttons to change or reload the image.

    Channel

    The channel source of the displacement map. This can be set to grayscale, red, green, blue, or alpha.

    Smoothing

    The smoothing parameter will blur on the displacement map to remove high-frequency changes. Often, a blurry displacement will work much better than one with tiny details.

    Brightness

    This parameter lets you raise or lower the brightness of the whole displacement map, effectively adjusting the offset of the final displacement.

    Contrast

    This parameter lets you increase the separation between light and dark parts of the displacement map.

    Normalize

    Rescale the texture data so that it uses the entire black to white range.

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