VR 개발을 시작하기 위해 Unity는 XR 관리를 사용하여 타겟 플랫폼 SDK를 로드하고 관리할 것을 권장합니다. XR 플러그인 관리 시스템을 사용하여 프로젝트를 설정하는 방법에 대한 지침은 XR용 Unity 프로젝트 설정 페이지를 참조하십시오.
Google Daydream 및 Cardboard에 대한 최신 정보는 Google의 VR SDK 퀵스타트 가이드를 참조하십시오. Google Cardboard Unity XR 플러그인에 대한 자세한 내용은 Google Cardboard for Unity 퀵스타트 가이드를 참조하십시오.
Valve는 자체 OpenVR Unity XR 플러그인(베타)을 릴리스했습니다. 관련 문서와 설치 지침은 steamvr_unity_plugin GitHub 저장소를 참조하십시오.
Unity의 XR 인터랙션 툴킷을 사용하면 처음부터 상호작용을 코딩하지 않고도 VR 애플리케이션에 상호작용을 추가할 수 있습니다. Unity 지원 XR 플러그인에서 작동하며, 패키지 관리자를 통해 Unity 2019.3용 프리뷰 패키지로 이용할 수 있습니다.
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