position | @param position Прямоугольник на экране, который будет нарисован. |
text | @param text Текст, отображаемый на прямоугольнике. |
image | @param image Texture, отображаемая на прямоугольнике. |
content | @param content Текст, изображение и всплывающая подсказка для данного прямоугольника. |
style | @param style Используемый стиль. Если не задан, то стиль box берется из текущего GUISkin. |
Create a Box on the GUI Layer. A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.
Here is an example of a Box containing Text:
using UnityEngine;
public class BoxExample : MonoBehaviour { void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box"); } }
Here is an example of a Box containing a Texture:
using UnityEngine;
public class BoxWithTextureExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture); } }
Here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip:
using UnityEngine;
public class BoxWithContentExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content;
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content); } }
Here is an example of a Box containing Text, with options set in a GUIStyle to position the Text in the center of the Box.
using UnityEngine;
public class BoxWithTextStyleExample : MonoBehaviour { GUIStyle style = new GUIStyle();
void Start() { // Position the Text in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box", style); } }
Here is an example of a Box containing a Texture, with options set in a GUIStyle to position the Texture in the center of the Box.
using UnityEngine;
public class BoxWithTextureStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIStyle style = new GUIStyle();
void Start() { // Position the Texture in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture, style); } }
Finally, here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip, with positional information contained in the GUIStyle parameter:
using UnityEngine;
public class BoxWithContentStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content; GUIStyle style = new GUIStyle();
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip");
// Position the Text and Texture in the center of the box style.alignment = TextAnchor.MiddleCenter;
// Position the Text below the Texture (rather than to the right of it) style.imagePosition = ImagePosition.ImageAbove; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content, style); } }