root | @param root Корень GameObject. |
GameObject @return Обрабатывающий GameObject.
Запускает иерархию (в корне) для игрового объекта, который может обрабатывать <T>
NB: Traversal is performed upwards from the root object, not down.
using UnityEngine; using UnityEngine.EventSystems;
public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler
void Start( ) { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>( this.gameObject );
if( handlerObject == null ) Debug.Log( "Drag Handler not found." ); else Debug.Log( "Drag Handler is attached to GameObject '" + handlerObject.name + "'" ); } }