Tile

class in UnityEngine.Tilemaps

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Inherits from:Tilemaps.TileBase

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Description

Class for a default tile in the Tilemap.

This inherits from TileBase and represents a default tile to be placed in a Tilemap. It implements TileBase.GetTileData for simple rendering of a Sprite in the tile map.

Variables

color Color of the Tile.
flags TileFlags of the Tile.
gameObject GameObject of the Tile.
sprite Sprite to be rendered at the Tile.
transform Transform matrix of the Tile.

Public Functions

GetTileDataRetrieves the tile rendering data for the Tile.

Inherited members

Public Functions

GetTileAnimationDataRetrieves any tile animation data from the scripted tile.
RefreshTileThis method is called when the tile is refreshed.
StartUpStartUp is called on the first frame of the running Scene.