Class for a default tile in the Tilemap.
This inherits from TileBase and represents a default tile to be placed in a Tilemap. It implements TileBase.GetTileData for simple rendering of a Sprite in the tile map.
| color | Color of the Tile. |
| flags | TileFlags of the Tile. |
| gameObject | GameObject of the Tile. |
| sprite | Sprite to be rendered at the Tile. |
| transform | Transform matrix of the Tile. |
| GetTileData | Retrieves the tile rendering data for the Tile. |
| GetTileAnimationData | Retrieves any tile animation data from the scripted tile. |
| RefreshTile | This method is called when the tile is refreshed. |
| StartUp | StartUp is called on the first frame of the running Scene. |