GridBrushBase

class in UnityEngine

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Description

Base class for authoring data on a grid with grid painting tools like paint, erase, pick, select and fill.

Inheriting this class and/or creating brush asset instances from your inherited class, you can create custom brushes which react to high level grid events like paint, erase, pick, select and fill.

using UnityEngine;

// Paints two Prefabs in checkerboard pattern [CreateAssetMenu] public class CheckerboardBrush : GridBrushBase { public GameObject prefabA; public GameObject prefabB;

public override void Paint(GridLayout grid, GameObject brushTarget, Vector3Int position) { bool evenCell = Mathf.Abs(position.y + position.x) % 2 > 0; GameObject toBeInstantiated = evenCell ? prefabA : prefabB;

if (toBeInstantiated != null) { GameObject newInstance = Instantiate(toBeInstantiated, grid.CellToWorld(position), Quaternion.identity); newInstance.transform.SetParent(brushTarget.transform); } } }

Public Functions

BoxEraseErases data on a grid within the given bounds.
BoxFillBox fills tiles and GameObjects into given bounds within the selected layers.
ChangeZPositionChanges the Z position of the GridBrushBase.
EraseErases data on a grid within the given bounds.
FlipFlips the grid brush in the given FlipAxis.
FloodFillFlood fills data onto a grid given the starting coordinates of the cell.
MoveMove is called when user moves the area previously selected with the selection marquee.
MoveEndMoveEnd is called when user has ended the move of the area previously selected with the selection marquee.
MoveStartMoveEnd is called when user starts moving the area previously selected with the selection marquee.
PaintPaints data into a grid within the given bounds.
PickPicks data from a grid given the coordinates of the cells.
ResetZPositionResets Z position changes of the GridBrushBase.
RotateRotates all tiles on the grid brush with the given RotationDirection.
SelectSelect an area of a grid.