Defines a series of commands and settings that describes how Unity renders a frame.
disposed | Returns true when the RenderPipeline is invalid or destroyed. |
ProcessRenderRequests | Executes RenderRequests submitted using Camera.SubmitRenderRequests. |
Render | Defines custom rendering for this RenderPipeline. |
BeginCameraRendering | Calls the delegate before a camera render begins. Can only be used during SRP rendering. |
BeginFrameRendering | Calls the delegate before a camera render begins. Can only be used during SRP rendering. |
EndCameraRendering | Calls the delegate after a camera render ends. Can only be used during SRP rendering. |
EndFrameRendering | Calls the delegate, used during SRP rendering, after a camera render ends. |