RenderPipeline

class in UnityEngine.Rendering

Switch to Manual

Description

Defines a series of commands and settings that describes how Unity renders a frame.

Variables

disposedReturns true when the RenderPipeline is invalid or destroyed.

Protected Functions

ProcessRenderRequestsExecutes RenderRequests submitted using Camera.SubmitRenderRequests.
RenderDefines custom rendering for this RenderPipeline.

Static Functions

BeginCameraRenderingCalls the delegate before a camera render begins. Can only be used during SRP rendering.
BeginFrameRenderingCalls the delegate before a camera render begins. Can only be used during SRP rendering.
EndCameraRenderingCalls the delegate after a camera render ends. Can only be used during SRP rendering.
EndFrameRenderingCalls the delegate, used during SRP rendering, after a camera render ends.