ContentBuildInterface

class in UnityEditor.Build.Content

Switch to Manual

Description

Low level interface for building content for Unity.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Static Functions

ArchiveAndCompressCombines resource files into a single archive and compresses them based on the passed in options.
CalculateBuildUsageTagsCalculates the build usage of a set of objects.
CalculatePlayerDependenciesForGameManagersCalculates dependency information for various internal Unity game manager classes.
CalculatePlayerDependenciesForSceneCalculates the Scene dependency information.
GenerateAssetBundleBuildsReturns an array of AssetBundleBuild structs that detail the current asset bundle layout set in the AssetDatabase.
GetGlobalUsageFromGraphicsSettingsReturns the global usage information calculated by the Shader Stripping section of Graphics Settings.
GetPlayerAssetRepresentationsReturns a list of visible objects directly contained inside of an asset.
GetPlayerDependenciesForObjectReturns a list of objects referenced by an object.
GetPlayerDependenciesForObjectsReturns a list of objects referenced by a set of objects.
GetPlayerObjectIdentifiersInAssetReturns a list of objects directly contained inside of an asset.
GetPlayerObjectIdentifiersInSerializedFileReturns a list of objects directly contained inside of a loose serialized file.
GetTypeForObjectGets the type of an object specified by an ObjectIdentifier.
GetTypeForObjectsGets the types of all the objects specified by ObjectIdentifiers.
ObjectIsSupportedInBuildReturns True if the passed in target object is a valid runtime object.
StartProfileCaptureStarts a profile capture to record content build profile events.
StopProfileCaptureReturns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture.
WriteGameManagersSerializedFileWrites the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.
WriteSceneSerializedFileWrites Scene objects to a serialized file on disk.
WriteSerializedFileWrites objects to a serialized file on disk.