ContentBuildInterface.WriteGameManagersSerializedFile

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public static Build.Content.WriteResult WriteGameManagersSerializedFile (string outputFolder, Build.Content.WriteManagerParameters parameters);

Parameters

outputFolderThe location to write the file to.
parametersThe set of parameters used to write the file.

Returns

WriteResult The detailed results from writing the file.

Description

Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.

Internal use only. See note on ContentBuildInterface.