Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.maxRecursionDepth

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public float maxRecursionDepth ;

Description

Sets the maximum number of ray bounces this shader can trace.

Ray generation alone has a recursion depth of 0. Simple shadow testing (as in generating rays, then bouncing once towards a light) has a recursion depth of 1, and so on.