Version: 2019.4
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.maxRecursionDepth

マニュアルに切り替える
public float maxRecursionDepth ;

説明

Sets the maximum number of ray bounces this shader can trace.

Ray generation alone has a recursion depth of 0. Simple shadow testing (as in generating rays, then bouncing once towards a light) has a recursion depth of 1, and so on.